Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: dennisn8tkk on August 31, 2018, 08:10:19 PM
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I am having problems with FSM and triggers/colliders. When creating a FSM on a prefab with a collider. And then coping that prefab into the game, 5 times. Why am I getting ALL the prefabs to trigger? When I trigger the collider on ONLY 1 of the prefabs. I do NOT want to trigger all of the prefabs. Just 1 at a time. My trigger only enters the collider of 1 of the prefab at a time.
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I'm guessing you need to provide more info.
For example, this is about a Trigger Event right? Is it set to Self, a variable gameobject, or specific gameobject?
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Can you attach the project if it's small or provide your setup screenshots?
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OK I simplified things allot. I am just trying to trigger 1 Wall at a time (Change the material color). When you move the player (Cube) towards the wall both trigger. When you move towards the ball it triggers itself (using a different material here).
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Any Ideals ? On why this is NOT working as intended.