Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: westingtyler on September 10, 2018, 06:27:03 PM
-
Hello. I want my orbiting camera to go UNDER rotation of X=0 so it can slide along the floor and allow the player to see the sky. Currently I have to clamp the X rotation at 0 or the camera will bounce upward after reaching 0. Can someone help me understand why this happens or how to prevent it so negative X rotations are possible?
I made a video showing the exact issue.
-
Hi.
Could you send a scene with just the camera buildup and a cube as character,
as there are many different setups for the camera :)
So i can have a look
-
Hi,
Maybe you could use 'mouse look' instead or 'input look'(Ecosystem)
The mouse look tho had a disadvantage for the direction, so i made a custom one where you can invert the x/y directions (see Attachment below)
-
Hey, thanks! I can send the scene, but it may be a problem that it's only set up for using an XBOX controller for windows. I'm getting the joystick axes and using those instead of a mouse. Would that affect the diagnosis?
-
Hi.
I have a xbox controller so that would be ok :)
-
Hi.
Just checking if you got it to work.