Playmaker Forum
PlayMaker News => General Discussion => Topic started by: lionserver on September 17, 2018, 12:49:03 PM
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Hello!!
The game which I design contains a element which can control time. If playger get this element that everything except him will slowdown in 5 second.
But I just find Action named Timescale what can control time, but I don't want to effect player.
Can anyone help me?? Thanks a lot!!
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Hi.
I think it is best to use an asset like Chronos.
or you could have the speed from each object in 2 arrays 1 for normal speed and a 3rd one for the corresponding object.
Then loop thru the array to set the needed speed variable to the object. all objects should have the same named variable for its speed.
Or have an fsm on each object with 2 states and 2 global transitions. (SetSlow and SetNormal event) then on each state use a "Set Fsm float" to set the speed to the movement fsm from the object.
Then you can broadcast an event to adjust the speed.
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About Chronos, I just bought this awesome asset three days ago, but it couldn't affect any FSM programs. Can you solve this problem?
Others way I will try them later.
Thanks a lot!!
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Hi.
I just check my list and it seems that i purchased it a long time ago :)
I will have a look when i get home.
Have you asked to the author?
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I haven't :'( :'(
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I just asked the author this question this morning.Hope this question will be solved.
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Hi,
PlayMaker has an option to take control over the update cycles (turn on experimental features).
However I suspect it has to do more with the actual actions you are using, so I think it will need to be addressed on a per case bases.
Bye,
Jean
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I have designed game with Playmaker for 1year.I really hope I can solve this problem and do it like awesome asset [chronos].
Thanks a lot