Playmaker Forum
PlayMaker Updates & Downloads => Share New Actions => Topic started by: djaydino on September 21, 2018, 05:33:43 AM
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Hi Everyone.
Here is the first set of actions for Steamworks.NET
Warning The action package is still in beta!
It is possible that when updating that some actions might break.
Also it is possible that some actions don't work correctly
So be careful using them in released projects.
Follow the steps in the next post to setup steamworks.NET correctly, before importing the package.
If you find any bugs please post here so i can update the action.
You can also pm me if you wish to join my steam beta channel on discord.
P.s. feel free to support my work on patreon 😉
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How to start using steamworks with playmaker :
1st get the Steamworks.NET_11.0.0.unitypackage. (https://github.com/rlabrecque/Steamworks.NET/releases)
After importing to your project, you will need to edit some files :
(https://cdn.discordapp.com/attachments/483949570313945119/483951113347923968/unknown.png)
(https://cdn.discordapp.com/attachments/483949570313945119/483951554571796482/unknown.png)
Change '(AppId_t.Invalid) to : ((AppId_t)480))
if you have your own appId you can set that instead of 480
In your browser, go to your project folder..
There you should see a text file called steam_appid.txt
(https://cdn.discordapp.com/attachments/483949570313945119/483953011169951747/unknown.png)
Edit the file and change to 480 or your appId number
(480 is the standard test game from steam)
If you want to test steam in a build you need to copy this text file in the same directory as the .exe file
(https://cdn.discordapp.com/attachments/483949570313945119/483953593926287371/unknown.png)
Then you need to place The SteamManager script on an object in the scene.
(https://cdn.discordapp.com/attachments/483949570313945119/487077050012663829/unknown.png)
(https://cdn.discordapp.com/attachments/483949570313945119/487077182133239810/unknown.png)
Note. ALWAYS! ensure that Steam is initialized by checking Steam_Is Initialized before using any Steamwork actions (do only once if you do multiple things in the same frame)
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Thats amazing man! I hope i can try them soon... or maybe implement in my old game (https://store.steampowered.com/app/470590/moto_RKD_dash/)
Many thanks!
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Hi man, do you have plans to make some tutorials?
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Hi.
Yes, but at the moment we just moved to our new office and there is still a lot of construction work going on so it is hard to record due to the noise.
So it might take a week or 2
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I was to try to make a friend list, but i dont have idea if you have there actions for that
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Hi,
They will come in the next update.
They are available now on my discord steam beta channel
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Wahoo! :D been so excited for these! Super pumped! :D
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Hi.
It took a lot of sweat to make and test them, and there is still lots to do
(matchmaking, clans, server, etc)
But i am happy to see your excited :)
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You should be very proud :) I know this was no small feat!
Excited to see it put to good use! :D
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Hello, do you have plans to make transcriptions actions for playmaker? https://partner.steamgames.com/doc/features/microtransactions
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Hi.
My Plan is to cover everything, but that will be a lot of work.
So i might consider a paid version or include it to my 3rd party Assets Actions (http://hutonggames.com/playmakerforum/index.php?topic=19544.0)
I would like to know what you guys think a bout that :)
At the moment i am making actions for BrainCloud for this asset
After that i will continue with steam.
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Totally reasonable to ask for payment!
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Hi.
My Plan is to cover everything, but that will be a lot of work.
So i might consider a paid version or include it to my 3rd party Assets Actions (http://hutonggames.com/playmakerforum/index.php?topic=19544.0)
I would like to know what you guys think a bout that :)
At the moment i am making actions for BrainCloud for this asset
After that i will continue with steam.
I would get that for sure.
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With new steam library overhaul, I don't understand how can we properly test achievements for unreleased games with progress bars. Like those.
(https://i.gyazo.com/b122aad2b2a44c338f158844540ee146.png)
Steam simply doesn't show achievements for unreleased game in Library anymore :(
(https://i.gyazo.com/6195a87fbaa4c1f4e702dab382692e5e.png)
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Hi.
Sorry but at this moment i have to much other work to continue working on steamworks actions.
But i did set my github public so if anyone wants to work on it feel free.
Hopefully in a few month i can continue on this (or redo as the library was overhauled)
i am very sorry
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Hi.
Sorry but at this moment i have to much other work to continue working on steamworks actions.
But i did set my github public so if anyone wants to work on it feel free.
Hopefully in a few month i can continue on this (or redo as the library was overhauled)
i am very sorry
I'm not sure you can do anything about it. It seems like it a steam problem, I was asking here in hope that someone might know something about it. Maybe a workaround.
Here's another issue I've found.
I've uploaded 256x256 icons for achievements, as steam recommends and now, when I receive achievement, only part of that icon is visible. Upgrading to latest version steamworks doesn't fix it.
(https://i.gyazo.com/02c2dc13ce1403e24c67a901dc0b5b27.png)
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Valve fixed achievement icon issue.
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Hi djaydino! Any update to share re. your Steamworks.net actions? :)
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Hi.
there is a package on the 1st post :)