Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Fat Pug Studio on September 21, 2018, 07:20:30 AM
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Nested prefabs are truly great and i believe many of you have probably started using the new beta. I had a lot of trouble with crashes and instability, and even when i got rid off all the errors, warnings, unused scripts, bad references and so on, the problem persisted, so i thought the problem may be in Playmaker.
It isn't.
Set Scripting Runtime Version to .net 4.x and you're good to go.
Cheers
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Doh! I wanted really to move onto this version because I was waiting for nested prefabs since... EVER... but I also was reluctant exactly because I was scared about Playmaker compatibility. This is GOOD NEWS... going to download now!
Thank you!
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Hi.
Be sure to make a Backup before updating!!
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No doubt! Even though it takes 40 minutes now to back my broject up!
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Hi.
Maybe consider using github :)
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Can't, I generate too much traffic... But thanks for suggestion 😅
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Hi.
To much traffic?
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Gigabytes and Gigabytes of data... textures, height maps, etc.
It would suck up my limited connection.
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Hi.
You can use gitignore for this, so that you do not upload the textures etc.
After the first upload you will upload changes only.
So you would not upload gigabytes every time, only once.
The next ones will be only a few mb or even kb (depending on what you change)
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If I change a 100 MB PSD file... that has to be uploaded whole again... and I'm heavy working on stuff like this... terrain height maps and large textures for terrains.
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Hi.
Those files should not be uploaded actually,
I have my images and audio backed up on my nas and do not upload them to github.
updating can't damage a PSD or other image files and other objects.
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Mmmh too busy with production now... I'll see... if my backup setup becomes intolerable I'll learn to use Github, thank you.
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Hi.
No problem, i used to have several backups on several hard disks and so on.
Before i knew about github :)