Playmaker Forum
PlayMaker News => General Discussion => Topic started by: jermerqua on July 15, 2012, 05:54:10 PM
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I have a super simple scene where I nest one game object w/animation in another (an invisible one controllign physics)... I simply applied the Play animation action on to the invisible object and want it to play the animation from object 2 ( the visible one) but nothing is happening.
a) I can see that the state is being triggered on collision
b) I have tested to make sure the animation is there and work in unity
c) It's just when i target from another object that it breaks.
Any help appreciated. im new to this.
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Hi,
Have you checked this from the Unity answer site?
http://answers.unity3d.com/questions/7841/what-does-the-compute-mesh-inertia-tensor-failed-e.html (http://answers.unity3d.com/questions/7841/what-does-the-compute-mesh-inertia-tensor-failed-e.html)
bye,
Jean
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This is actually helpful for another issue I have been having so thank you.
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Hi,
did that fixed that issue as well?
bye,
Jean
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It did thank you so much.