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PlayMaker News => General Discussion => Topic started by: heavygunner on October 08, 2018, 05:49:19 AM

Title: (Almost Solved) Unity equal lighting to entire scene
Post by: heavygunner on October 08, 2018, 05:49:19 AM
Hi !

Look at this image. Both side are different colors. I tried moving direction light to various spots. But, couldn't make it.
How to make same color everywhere in this shape ?

Thanks.
Title: Re: Unity lighting issue
Post by: jeanfabre on October 10, 2018, 06:53:40 AM
Hi,

there are plenty of tricks to achieve this. I would search google and Unity forum for all these solutions.

one easy way is that you need to use a material with maxed out emission color, then you'll have plain colors.

 Bye,

 Jean
Title: Re: (Unsolved) Unity equal lighting to entire scene
Post by: heavygunner on October 13, 2018, 05:58:48 AM
Hi !

I did a search on Google and tried tweaking ambient color settings.

This is what i got so far :(
(https://i.imgur.com/mGrgJrv.png)

one easy way is that you need to use a material with maxed out emission color, then you'll have plain colors.
I don't get it. I just use simple plain colors are material.
Title: Re: (Almost Solved) Unity equal lighting to entire scene
Post by: heavygunner on October 13, 2018, 06:37:59 AM
I tried emission color settings, It gave so,me weird results.
(https://i.imgur.com/Db0oUDM.png)

Later, I rotated the directional light and got a decent result. But, still it's not equal lighting.

Will Post Processing can help with this ?
Title: Re: (Almost Solved) Unity equal lighting to entire scene
Post by: Thore on October 13, 2018, 03:47:04 PM
Unlit shaders, otherwise directional lights.