Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Unrighteous on October 27, 2018, 06:28:56 PM
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Hello,
I'm having a bit of trouble figuring out how to play DragonBones' animations at runtime.
I've dragged the "unity armature component" into a state and selected "set property." However, I can't seem to figure out which property controls the animations. I figured it would be one of the string properties, but nothing I do seems to work.
I know pretty much nothing about coding, and would really like to accomplish this with playmaker.
Any help is appreciated, thank you.
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Hi.
I have an asset for 3rd party asset actions.
I will add this to my trello list.
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Hey thanks!
Though, I actually went ahead and bought Puppet2D instead. It's way easier to use than DragonBones and works great with PlayMaker.
PM is such an awesome tool, I'm having a great time with it.
Thanks again, have a good one.
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Hi.
Indeed Puppet2D is indeed easier to use.
I will keep it on my trello list ( on a lower priority)