Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Ssivlius08 on November 05, 2018, 12:16:55 PM
-
Hi guys.
Im running the latest version of playmaker + unity 2018.2.6f1.
I have this problem and wondered if anybody could take a look and tell me what to go hunting for.
My game works perfect for the Unity. In Android Devices always crash when I try to load a scene.
I have 2 scenes, start-scene and main-scene. When I have use playmaker only in main-scene, all works perfectly.
When I have use playmaker in both scene and I press the button how needs to load the main-scene, my game crash.
In unity editor the main-scene loads ok, but in android device crashes.
Please I really need help with this. I've dealing with this problem for 2 weeks. It's driving me crazy.
-
Does it crash in the editor or only in build?
-
It crash only in build and works perfect in the editor.
-
That's nasty. Check this out to help you out with debugging: https://docs.unity3d.com/Manual/MobileCrashes.html
-
Logcat shows me nothing.
11-05 20:38:51.064 6647 6663 I Unity : SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 4, Memory = 2970mb
11-05 20:38:51.064 6647 6663 I Unity : SystemInfo ARM big.LITTLE configuration: 4 big (mask: 0xf), 0 little (mask: 0x0)
11-05 20:38:51.064 6647 6663 I Unity : ApplicationInfo com.silviu.iacov version 0.1 build 2f2670ec-ec6a-49d2-827d-8c22ec8366cc
11-05 20:38:51.064 6647 6663 I Unity : Built from '2018.2/release' branch, Version '2018.2.6f1 (c591d9a97a0b)', Build type 'Release', Scripting Backend 'mono'
11-05 20:38:51.202 939 1471 I ActivityManager: Killing 5527:com.socialnmobile.dictapps.notepad.color.note/u0a113 (adj 906): empty #17
11-05 20:38:51.251 939 2054 D ActivityManager: cleanUpApplicationRecord -- 5527
11-05 20:38:51.310 939 1657 I ActivityManager: Killing 5658:com.google.android.gms.ui/u0a19 (adj 906): empty #17
11-05 20:38:51.348 939 3548 D ActivityManager: cleanUpApplicationRecord -- 5658
11-05 20:38:51.395 6647 6663 D Unity : GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_vertex_half_float GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_compressed_ETC1_RGB8_texture GL_AMD_compressed_ATC_texture GL_KHR_texture_compression_astc_ldr GL_OES_texture_npot GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_OES_texture_3D GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_QCOM_alpha_test GL_OES_depth24 GL_OES_packed_depth_stencil GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_EXT_sRGB GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_EXT_texture_type_2_10_10_10_REV GL_EXT_texture_sRGB_decode GL_OES_element_index_uint GL_EXT_copy_image GL_EXT_geometry_shader GL_EXT_tessellation_shader GL_OES_texture_stencil8 GL_EXT_shader_io_blocks GL_OES_shader_image_atomic GL_OES_sample_variables GL_EXT_texture_border_clamp GL_EXT_multisampled_render_to_texture GL_OES_shader_multisample_interpolation GL_EXT_texture_cube_map_array GL_EXT_d
11-05 20:38:51.395 6647 6663 D Unity : raw_buffers_indexed GL_EXT_gpu_shader5 GL_EXT_robustness GL_EXT_texture_buffer GL_OES_texture_storage_multisample_2d_array GL_OES_sample_shading GL_OES_get_program_binary GL_EXT_debug_label GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_QCOM_tiled_rendering GL_ANDROID_extension_pack_es31a GL_EXT_primitive_bounding_box GL_OES_standard_derivatives GL_OES_vertex_array_object GL_EXT_disjoint_timer_query GL_KHR_debug GL_EXT_YUV_target GL_EXT_sRGB_write_control GL_EXT_texture_norm16 GL_EXT_discard_framebuffer GL_OES_surfaceless_context GL_OVR_multiview GL_OVR_multiview2 GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_EXT_debug_marker GL_OES_EGL_image_external_essl3 GL_OVR_multiview_multisampled_render_to_texture GL_EXT_buffer_storage GL_EXT_blit_framebuffer_params
11-05 20:38:52.547 6647 6709 W Unity : The referenced script on this Behaviour (Game Object 'Menu') is missing!
11-05 20:38:52.547 6647 6709 W Unity :
11-05 20:38:52.547 6647 6709 W Unity : (Filename: Line: 1775)
11-05 20:38:52.547 6647 6709 W Unity :
--------- beginning of crash
11-05 20:39:15.091 939 2054 W ActivityManager: Force finishing activity com.silviu.iacov/com.unity3d.player.UnityPlayerActivity
11-05 20:39:15.598 939 952 W ActivityManager: Activity pause timeout for ActivityRecord{890f59c u0 com.silviu.iacov/com.unity3d.player.UnityPlayerActivity t3516 f}
11-05 20:39:15.886 939 3548 I ActivityManager: Killing 6016:com.qualcomm.timeservice/1000 (adj 906): empty #17
11-05 20:39:15.937 939 1657 D ActivityManager: cleanUpApplicationRecord -- 6016
11-05 20:39:16.011 939 952 I ActivityManager: Killing 5988:com.google.android.deskclock/u0a92 (adj 906): empty #17
11-05 20:39:16.051 939 1656 D ActivityManager: cleanUpApplicationRecord -- 5988
11-05 20:39:20.270 939 952 I ActivityManager: Crashing app skipping ANR: ProcessRecord{69eb405 6647:com.silviu.iacov/u0a202} Input dispatching timed out (Waiting to send non-key event because the touched window has not finished processing certain input events that were delivered to it over 500.0ms ago. Wait queue length: 1. Wait queue head age: 5057.5ms.)
11-05 20:39:25.785 939 2054 W ActivityManager: Force finishing activity com.silviu.iacov/com.unity3d.player.UnityPlayerActivity
11-05 20:39:25.835 939 2054 I ActivityManager: Killing 6647:com.silviu.iacov/u0a202 (adj 900): crash
11-05 20:39:25.836 939 2054 D ActivityManager: cleanUpApplicationRecord -- 6647
11-05 20:39:25.866 939 2058 I ActivityManager: Setting hasTopUi=true for pid=1499
^C
-
If I use a C# script and I delete all FSMs from start-scene, everything returns to normal.
Playmaker error check is clear. Unity Console doesn't show anything.
So the problem only occurs when I add any fsm in the start-scene.
-
Then i recommend you post this in bug reports.
-
Hi,
I produce for Android and it all works.
in the log, you have "The referenced script on this Behaviour (Game Object 'Menu') is missing!"
you should first fix this.
also, when you run in editor, do you get errors in the console around the same time as when it crashes on android: Editor is a lot more forgiving, while mobile will simply crash the app ( unless you turn on safe mode)
Bye,
Jean