Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: jemron on November 06, 2018, 11:31:46 AM
-
Maybe I don't understand how raycasting works. I am developing for the Vive, so sometimes the ray originates from the left controller, and sometimes it originates from the right controller. I want to detect which controller sent the raycast (if that's a thing) so that I can activate a playmaker action based on which controller is currently being used.
Thank you!
-
Anybody?
-
Hi.
Do you already have a working setup?
When the left controller triggers, have a bool set to true and when the triggers controller triggers set the bool to false.
Then do the raycast.
After the raycast you can use a bool test to check which controller did the raycast.
-
I need the raycast to happen first. It is basically a laser pointer that points at, and selects a button. Then, when I pull the trigger, that's when I need to know which controller is currently pointing at the button so that I can make that controller vibrate and not the wrong controller.
-
Hi.
so the 'pointer' is moved by the controller right, not by 'looking'?
Then maybe its best to use 2 raycast, one for each controller.
and have a fsm for each one.
if you don't know how to use a raycast yet maybe this video can help a bit :
-
Hi,
yeah, you need one raycast per controller, this way both will act as a "Mouse over" on interactive elements in your world. and it solves the problem of knowing which controller is pointing over when there is a controller action.
on the ecosystem there is two samples that you should check out:
GetNextRaycastAllHit and RaycastHitNormal they will show you a lot of what you need to do for your case. Extrapolate that the turret in these two samples are one controller.
Bye,
Jean