Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: braincase on December 16, 2018, 05:33:53 PM
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Hi. Today I got an error message when I build a test version of my game.
The message says, 'using UnityEditor' name space of EventDataSenderProxy.cs was wrong.
So...I just added '//' right before 'using UnityEditor'. So I disabled the line.
Then...solved. I could build an android version and I could run the game on my phone.
But I feel...it's not clear enough...
Can somebody tell me, why the error happens?
And...would it harm? modifying the 'EventDataSenderProxy.cs'?
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Hi,
Yes my fault. Simply delete it It was a work in progress that should not have made it to the public release of PlayMaker Utils.
Bye,
Jean
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Thank you for your answer! ;)