Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: Marc Saubion on December 20, 2018, 07:24:50 PM

Title: Prefabs bug
Post by: Marc Saubion on December 20, 2018, 07:24:50 PM
Hi.

I noticed a nasty bug in the new prefab workflow.

(https://i.imgur.com/seIcn2z.jpg)
(https://i.imgur.com/0z6zLq4.jpg)

As you can see on these two screenshots, I don't have the same FSM content in the prefab instance in the scene and the prefab itself. Worse is that I can't force it to reverse to the proper values. Even a new prefab will keep them.

The only way I've found was to deactivate the "inspector" option of the template's array to force it to refresh with my good array variables. That means potentially losing some custom settings.

Is Playmaker ready for the new prefabs workflow? I thought it was but some features are still missing like locking the editor when selecting a prefab in the project window.

Thanks.
Title: Re: Prefabs bug
Post by: Alex Chouls on December 20, 2018, 08:52:52 PM
Can you confirm Unity and Playmaker versions?
Title: Re: Prefabs bug
Post by: Marc Saubion on December 20, 2018, 09:58:51 PM
Can you confirm Unity and Playmaker versions?
Playmaker 1.9.0p4 on unity 2018.3.0f2.
Title: Re: Prefabs bug
Post by: jeanfabre on December 21, 2018, 01:37:28 AM
Hi,

 do you have some steps for us to try and repro?

 Bye,

 Jean
Title: Re: Prefabs bug
Post by: Marc Saubion on December 21, 2018, 09:48:21 AM
Not sure yet how to repro but here is the full context as far as I know.

Here is when the issue happens

Note I didn't use the edit FSM instance in the scene and made sure of it by having the bug even on a brand new prefab.

I'll keep you updated with extra infos and if I can reproduce it 100%.

Thanks