Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Prestonh on December 25, 2018, 04:15:24 AM
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So i have a split screen, on game pads, third person, so that limits a couple options. But anywho, player has a bow and when they go to shoot it, i pop up a aim targeting thing, and play the draw animations, ect. I also force the player to look in the same direction as the camera, so he actually shoots towards the target. This all works, except there is one thing i dont like, i was spawning the arrow from an object child to the player, but it seems when i force the look, the character looks in the right direction, but thier transform doesnt, which means my arrow spawn isnt where i want it, so i set my arrow spawn from a child to the camera, which seems to work so far. But when i release the force look, the player snaps back to the transform direction. Which to me just looks and feels shoddy. Any suggestions?
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Hi.
Can you show your setup? (Some images or video from your fsms/states/actions)
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Sorry for the delay, xmas and all. Ill send some images tonight, i think i found the problem, in my movement fsm, i have the get axis vector and such for the animator, but i also have a smooth look at, in that fsm, and when i draw the bow, i run a smooth look at to camera direction, so im running 2 smooth look at, at the same time, and when i release the bow, it snaps back to the first smooth look at. I think.