Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Sujetoso on December 28, 2018, 03:49:19 PM
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Hello! I'm using the PlayMaker Animator State Synchronization from the ecosystem, is working great even in a sub-state machine but if I use one sub-state machine inside another it doesn't work anymore, which is really important because that's the way I'm organizing all my character attack actions.
Hope you can help me to fix this issue Thanks!!
Image attach for reference.
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Still can't figure it out ):
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Hi.
I will ping jean (hes the creator of the PlayMaker Animator State Synchronization) to have a look, but he will probably not reply before Monday.
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Hi,
Ok, could you send me an Animator Setup so that I can see what can be done?
Bye,
Jean
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Thanks djaydino and jeanfabre!
Here is a zip with a prefab and the animator I used as an example, it doesn't contain any playmaker scripts, again thanks a lot!
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Hi,
Cool, thanks, I'll have a play with this and work it out.
Bye,
Jean
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Hi,
Ok, found the issue, it's an old script and so it was only accounting for Unity 4 or 5, and since then 2017, 2018 came so this script thinks it's Unity 4...
Can you try with the script attached ( replace it in your assets)
If it works on your end, I'll push an update.
Bye,
Jean
Jean
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I will give it a try in a couple of hours, thanks a lot Jean!
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I just tested it and it works great! Thank you so much Jean! ;D
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Cool :)
Bye,
Jean