Playmaker Forum

PlayMaker Feedback => Action Requests => Topic started by: Alatriste on January 13, 2019, 04:21:47 AM

Title: Deactivate gameObject by Tag
Post by: Alatriste on January 13, 2019, 04:21:47 AM
I recently had to use this action in my project and I couldn't find it in the Ecosystem. I think I took it from the forum, so maybe it would be a good idea to upload it? (I had to dig into another project to find it)
Title: Re: Deactivate gameObject by Tag
Post by: Maart on January 13, 2019, 06:12:05 PM
maybe post this action in "Share New Actions" instead of "Action Requests"

it's a cool action, I could think of many use cases
Title: Re: Deactivate gameObject by Tag
Post by: jeanfabre on January 14, 2019, 02:17:00 AM
Hi,

 ok, I added it to the Ecosystem with some mods

it's now called ActivateGameObjectsByTag, and let you define if you want to active or deactivate :) Warning: activating is costly on large scene as it uses a different technic to be able to find inactive objects.

Bye,

 Jean
Title: Re: Deactivate gameObject by Tag
Post by: Alatriste on January 14, 2019, 03:12:18 AM
Thanks Jean!