Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: cmvrgr on January 19, 2019, 10:48:00 AM
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Hi.
After installing the Playmaker Ecosystem it just brakes the Substance Painter Livelink plugin. Any ideas?
Assets/Allegorithmic/Plugins/Substance/Livelink/Editor/Scripts/MeshLinkEditor.cs(46,27): error CS0117: `JSON' does not contain a definition for `Parse'
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Hi,
uhm... it seems there is a conflict with the json libraries. Can you delete the json library used by the Ecosystem? normally it should the use the one from Allegorithmic.
It's located in Assets/net.fabrejean/Editor/Plugins
Let me know how it goes.
Bye,
Jean
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Hi, a new problem came across.
Now I get two new error messages from playmaker
Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/Tools/ProjectScanner/ProjectScanner.cs(434,11): error CS0103: The name `JSON' does not exist in the current context
Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/Tools/ProjectScanner/ProjectScanner.cs(507,36): error CS0103: The name `JSON' does not exist in the current context
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Hi,
uhm, not cool, so ecosystem is not picking up the other json library from Painter bu Painter picks the Ecosystem one... fun :)
Is this Susbtance painter live linke available for free so that I can test?
Bye,
Jean
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Yes, it is free. You can download it here.
https://assetstore.unity.com/packages/tools/utilities/substance-in-unity-110555
Thanks.
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Hi,
this is fixed, can you redownload the ecosystem, I wrapped my JSON class inside a namespace to avoid such clashes.
let me know how it goes.
Bye,
Jean
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It is working like a charm. Thanks for the quick fix.