Playmaker Forum
PlayMaker News => General Discussion => Topic started by: PolyMad on March 22, 2019, 07:21:36 PM
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I have just duplicated an object where the FSM has a state that gets called with a Global Transition.
It seems that only the original object works. The clone doesn't get called in.
Am I expecting something wrong on the use of Global Transitions?
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It should work. What is the event? Is it a system event or one that you're sending yourself?
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Found the problem: it points to a specific object.
Must use BROADCAST ALL I suppose ;D ;D ;D ;D
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Glad you got it sorted :)
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Yeah well sorry for wasting your time... still some way to go to learn Playmaker for good ;D
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No worries. It's actually good to work it out on the forums for other people who run into the same thing...