Playmaker Forum
Bug Reporting => PlayMaker Bug Reporting => Topic started by: ch1ky3n on March 31, 2019, 11:29:45 PM
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I posted this post a couple of weeks ago, but somehow the post is acting weird and I can't read the contents. I wonder if the admin could delete my previous post at https://hutonggames.com/playmakerforum/index.php?topic=20238.0
Prefab+FSM Bugs
Area: Editor
Frequency: Always
1) What happened
During the build, tons of error happens, the error is gone when I remove FSM inside my prefab. However, if any of my prefabs contains FSM it will give these errors
2) How can we reproduce it
Make any object, add FSM state inside it and prefab it, then build it, at least this is what happens to mine
3) Why I'm so sure that this related to Playmaker?
I revert back from the older version of a playmaker which is p10 then the problem is gone
here's are the error (Some of it, because it is similar with different asset name)
An asset is marked with HideFlags.DontSave but is included in the build:
Asset: 'Library/unity editor resources'
Asset name: Font Material
(You are probably referencing internal Unity data in your build.)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
An asset is marked with HideFlags.DontSave but is included in the build:
Asset: 'Library/unity editor resources'
Asset name: toggle
(You are probably referencing internal Unity data in your build.)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
An asset is marked with HideFlags.DontSave but is included in the build:
Asset: 'Library/unity editor resources'
Asset name: toggle on act
(You are probably referencing internal Unity data in your build.)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
An asset is marked with HideFlags.DontSave but is included in the build:
Asset: 'Library/unity editor resources'
Asset name: Font Texture
(You are probably referencing internal Unity data in your build.)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Thank You
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I'll try to repro here, but at first glance, it seems like the error is with a prefab referencing an editor only font asset. Are you using any fonts in the project? E.g. an action that sets a font?
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Hi,
I also can not repro this issue.
- what actions do you use in your fsm.
- try to remove one action at a time until it compiles, this will be the fastest way to pin point the issue.
Bye,
Jean
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Alrighty, I'll do a thorough check.
and report if i figured out
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It's already fixed on patch 14
Awesome!