Playmaker Forum
PlayMaker Updates & Downloads => Share New Actions => Topic started by: blackant on April 02, 2019, 12:06:03 PM
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Hi every
Frameone !
i have started working on actions for my games to allow me to get control of Navmesh, Navmesh agent(s) and navMesh Obstacle(s)
this is a first shot for now, i have still a lot of work to do to polish it, but majority of actions are working nicelly.
So i'm anouncing here that i'll put this on this asset store for people who are interested soon.
i'll write actions for AstarPathfinding project later, but this is another story...
cheers !
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made a test this morning, and got 500 Agents and more, spawned on the fly, walking together on a randomly generated NavMesh under the sun.
all made inside playmaker with any complex logic behind
this is so cool ;D
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Hi.
Nice!
I would love to see your setup :)
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As simple as that :
A random generator to put trees on Navmesh,
i instanciate a cylinder on wich i add a NavMesh Obstacle component,
then i spawn agents with random position and calculate path,
once a path is fund, just wait a little bit to look realistic
and set target and agents will go to it avoiding obstacles.
nothing complicated yet
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Added more animated character to my stress test and spawned 1000 Agents with LOD Groups with a good framerate.
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Sounds great, i am sure there is interest in that as an asset.
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Hello everyone !
good news about this, it's now available on the asset store !
just click here:
https://assetstore.unity.com/packages/tools/ai/ai-navigation-actions-for-playmaker-146258
8)
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Cool. Reasonable price too!
One thing i'd suggest, is updating the asset store page from:
Actions are split by theme, allowing you to find easily witch action will fit your needs.
to
Actions are split by theme, allowing you to find easily which action will fit your needs.
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thanks i'll modify it for the next update .)