Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: ElProfessor595 on April 09, 2019, 08:52:18 AM
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Hi everyone, I work on a big game with playmaker, but, as you know, using a visual scripting program use more resources than C# scripts. Anyone knows if it's possible ? Thank you
Bye
ElProfessor
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The resources are negligible. Make sure you keep your FSMs tight and focussed, and use more of them, not less (like with scripts, take advantage of component modularity).
No, you can’t convert FSMs to scripts, because they work totally different. You can try out a mechanic (prototype) and then use that to write a perfect script for that purpose, if you want to.
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Thank you for your answer Thore. But I have another question. We can edit the script of the final FSM. Can we copy this script and apply the text at another script, without FSM ?
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Hi.
No.
You will need the fsm component.
if you copy the component and paste on another object, it will include your states and actions.
You can also make templates of fsms
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Ok djaydino you took away from me a doubt, thank you !
I'll try other methods for optimize my game.
Thanks to you two
Bye
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Hi.
For which platform are you building?