Playmaker Forum
PlayMaker Feedback => Action Requests => Topic started by: SeanC on April 24, 2019, 08:24:11 PM
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I have recently begun using PowerSprite Animator (from the makers of the game Crawl) in order to sidestep the unnecessary complexity of Mecanim. I use Playmaker to drive all my logic and call individual animations created with PowerSprite. I'm quite excited at how easy it is.
The one hiccup is that there are no actions for it. I am currently using the CallMethod action, but it is very fragile (if I so much as change the order of the action it breaks its method and must be reset up).
I have reached out to the developers but thought I would also ask here to see if someone has possible already made some actions, or would be up for the challenge. I am an artist and would be happy to do a skill trade in return!
Thanks,
Sean
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I use PSA regularly, what actions do you need for it?
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I was thinking something like these:
- Play Animation
- Pause Animation
- Resume Animation
- Stop Animation
- Get Current Animation Name
- Is Playing
- Is Paused
- Set Anim Speed
- Get Anim Speed
I am able to get all of these through Method Call, but it would be cleaner to have dedicated actions, and other people could benefit as well. If you really can do this it would be awesome! It really is great to be able to sidestep Mecanim for sprite based stuff.
Let me know!
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Sure, i'll get cracking, those are simple.
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Oh wow that is so awesome if you! If possible could I also tack on actions for getting/setting the current time of the animation? It’s really helpful when doing run direction changes to not start a new animation every time, if that makes sense.
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Hi.
I have added the action package to the asset
Thanks for the sponsoring!
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Thanks for doing these djaydino!