Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: therewillbebrad on June 10, 2019, 02:53:43 AM
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Trying to narrow down what is causing my build to be screwy and wondering if it's this playmaker error that I can't pin down.
Assertion failed on expression: 's_AssetProgressBar.dialog'
UnityEditor.PrefabUtility:SaveAsPrefabAsset(GameObject, String)
HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMs() (at Assets/PlayMaker/Editor/PlayMakerProjectTools.cs:90)
HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs() (at Assets/PlayMaker/Editor/PlayMakerProjectTools.cs:57)
HutongGames.PlayMakerEditor.PlayMakerPreProcessBuild:OnPreprocessBuild(BuildReport) (at Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:27)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Thanks for the help.
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We have a release in beta that might fix this. I'll send you a PM about getting access.
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So that didn't fix it. Could pre processing the fsms be causing it? Or is this something to do with the new prefabs? Would there be any reason some fsms are working while others aren't? This is 2018.4 btw.
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Do you get the error if you do: PlayMaker > Tools > Preprocess Prefab FSMs In Build?
Can you confirm the PlayMaker version: PlayMaker > Help > About...
Does the build succeed?