Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: therewillbebrad on June 10, 2019, 02:53:43 AM

Title: Trying to fix build errors
Post by: therewillbebrad on June 10, 2019, 02:53:43 AM
Trying to narrow down what is causing my build to be screwy and wondering if it's this playmaker error that I can't pin down.

Assertion failed on expression: 's_AssetProgressBar.dialog'
UnityEditor.PrefabUtility:SaveAsPrefabAsset(GameObject, String)
HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMs() (at Assets/PlayMaker/Editor/PlayMakerProjectTools.cs:90)
HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs() (at Assets/PlayMaker/Editor/PlayMakerProjectTools.cs:57)
HutongGames.PlayMakerEditor.PlayMakerPreProcessBuild:OnPreprocessBuild(BuildReport) (at Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:27)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


Thanks for the help.

Title: Re: Trying to fix build errors
Post by: Alex Chouls on June 10, 2019, 12:05:24 PM
We have a release in beta that might fix this. I'll send you a PM about getting access.
Title: Re: Trying to fix build errors
Post by: therewillbebrad on June 12, 2019, 12:35:56 AM
So that didn't fix it. Could pre processing the fsms be causing it? Or is this something to do with the new prefabs? Would there be any reason some fsms are working while others aren't? This is 2018.4 btw.
Title: Re: Trying to fix build errors
Post by: Alex Chouls on June 12, 2019, 05:53:32 PM
Do you get the error if you do: PlayMaker > Tools > Preprocess Prefab FSMs In Build?

Can you confirm the PlayMaker version: PlayMaker > Help > About...

Does the build succeed?