Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: Raika on June 22, 2019, 06:10:09 AM

Title: Multiplayer AI Synchronization (pun)
Post by: Raika on June 22, 2019, 06:10:09 AM
Quick info about game: similar to diablo, 1-4 players, up to 25 enemy can be on screen on the same time, besides deal damage player can also inflict effects such as stun, slow or push enemy.

Queastion: to synchronize enemy movement for multiplayer, better is to sync target for NavMesh  (1 photon view used be manager) or put photon view on all enemy and sync current position?
Title: Re: Multiplayer AI Synchronization (pun)
Post by: Raika on June 24, 2019, 05:38:09 AM
 Is there someone who has experience with this and can share some insights?
Title: Re: Multiplayer AI Synchronization (pun)
Post by: jeanfabre on July 16, 2019, 04:41:08 AM
Hi,

Sorry for the delay, catching up after unplanned days off...

If target seeking is predictable, better sync targets, because you will hit trouble to try and synchronize 30 + Object.

I would try first with a view per ennemy with a very low sendrate and see how it performs.

Bye,

 Jean

Bye,

 Jean