Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Prestonh on July 16, 2019, 11:25:58 PM
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1. Ive got work a arounds. By converting floats to bool then multi bool conditions. But is there any action. That is like a and/or condition?
2. Is there any actions that set an animation clip in a animator state?
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2. Yes, Animator Cross Fade
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Hi.
1. maybe float compare can help. there is also an action on the Ecosystem called : float Compare With Bools.
Maybe that can help.
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I havent found a float compare with bools. Odd.
Animator crossfade, plays a animation state. Im looking for to have the state empty. And dynamically load it. Example. A punch animation. Well if i have a controller set up for it. Could i dynamically change the punch animation that is in a certain state to a different animation clip, but in the same state. The idea, is if i can set up a generic animator controller. And have a fsm that has various animation clips in it as varibles. Then the fsm loads the animator controller with those varibles.
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...and i just read up on override animator controllers.... guess that solves that haha
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Hi.
The action should be there :
(https://i.imgur.com/pnkkwrel.png)
Maybe it can still be useful somewhere :)
I will set this as Solved.
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Right on. Thats great. Thx