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PlayMaker Help & Tips => PlayMaker Help => Topic started by: Tangled Rays on September 05, 2019, 07:33:35 AM

Title: FSM working in editor but not the build [SOLVED]
Post by: Tangled Rays on September 05, 2019, 07:33:35 AM
Hi all, I have an FSM that runs some particle systems and then activates a gameobject after a wait. The problem is that in the build the gameobject is very delayed by around fifteen minutes, yet the wait is set to 8 seconds and runs perfectly in the editor...? Any ideas, or is this some kind of player bug?

Thanks for any help! :)
Title: Re: FSM working in editor but not the build
Post by: Tangled Rays on September 05, 2019, 02:31:52 PM
Finally solved this, I changed BecameInvisible to Finished, works fine  :)