Playmaker Forum

PlayMaker Updates & Downloads => Pre-release Discussion => Topic started by: jamun99 on September 14, 2019, 04:54:30 PM

Title: What exactly would the Playmaker update bring/allow for?
Post by: jamun99 on September 14, 2019, 04:54:30 PM
I watched a beginner tutorial on it because I wanted to know what it was too. It's not a lot different from the component system that's already in VRCHAT, but it looks like it has more functions and is, of course, more visual. I've been working building worlds for a month or two and I understood pretty quickly how to use PlayMaker. I don't have it yet, but I am looking forward to getting it. ($65...)

The devs have said some C# scripting will be possible, but I can see how there's massive room for abuse there, so don't know how they're going to prevent it. PlayMaker seems like a nice medium.
Title: Re: What exactly would the Playmaker update bring/allow for?
Post by: jeanfabre on September 17, 2019, 05:01:29 AM
Hi,

 What video did you watched?

Bye,

 Jean
Title: Re: What exactly would the Playmaker update bring/allow for?
Post by: AlexPhilip on October 18, 2021, 04:35:30 AM
Playmaker comes with a set of highly customisable 'actions' that react to gameplay giving the map maker a huge varierty of options:

https://hutonggames.fogbugz.com/default.asp?W2

So far example with playmaker you could create an arcade map where players collect tickets by winning games and earning prizes, or you could have a map where players pilot a ship. You can have story driven maps and the like. It allows for a wide range of custom events while still being restrictive enough to not allow for malicious scripts. You can technically quit the game with playmaker but they might blacklist that action.