Playmaker Forum

PlayMaker Feedback => Action Requests => Topic started by: Artoo on September 22, 2019, 05:30:47 AM

Title: More options for creating new Joints?
Post by: Artoo on September 22, 2019, 05:30:47 AM
Hello,
I'd need to set up some more options when creating a new Configurable Joint.

I cannot set Linear/Angular Limits or Drive properties for the Axises.

I could do better physics for my joint-based car damage system this way :/
Also, other Joints, like Hinge Joint and Character Joints were missing some options too I think
Title: Re: More options for creating new Joints?
Post by: djaydino on September 22, 2019, 02:27:19 PM
Hi.
Did you have a look on the Ecosystem (https://hutonggames.fogbugz.com/default.asp?W1181)?

You can find many custom actions there
Title: Re: More options for creating new Joints?
Post by: Artoo on September 23, 2019, 04:29:19 AM
I did, didn't find any joint actions.
Title: Re: More options for creating new Joints?
Post by: djaydino on September 23, 2019, 08:19:37 AM
Hi.
If you find something in unity code for what you need, i can see if i make an action for it.
Title: Re: More options for creating new Joints?
Post by: Artoo on September 28, 2019, 01:33:33 PM
I tried to edit the PlayMaker script to set up Configurable Joint myself, but I cannot locate it.

Or maybe I should try to edit the Configurable Joint Variable, but I don´t know where that is located either.

I´m trying to set a value for e.g. lowAngularXLimit, but there is no such option when setting up the Joint with a FSM.
Title: Re: More options for creating new Joints?
Post by: jeanfabre on October 15, 2019, 08:56:01 AM
Hi,

 Kurt, can you take of it? else, I'll do the set of action to provide support for configurable joints.

Bye,

 Jean
Title: Re: More options for creating new Joints?
Post by: djaydino on October 15, 2019, 10:30:02 AM
Hi jean.
I can have a look, but i have no experience yet with configurable joints.
Title: Re: More options for creating new Joints?
Post by: jeanfabre on October 16, 2019, 02:32:46 AM
Hi,

 ok, keep me updated.

Bye,

 Jean