Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: miguelfanclub on September 26, 2019, 03:50:28 PM

Title: BUG? Apply prefab, drag applied prefab to scene = They are different
Post by: miguelfanclub on September 26, 2019, 03:50:28 PM
This is really scary.

Prefab I apply: (https://i.imgur.com/16eik72.png)

When I drag to the scene the applied prefab: (https://i.imgur.com/d6MkFmu.png)

Get Fsm Bool changes magically "LEVEL INFO" for "lifebar"

Title: Re: BUG? Apply prefab, drag applied prefab to scene = They are different
Post by: Broken Stylus on September 30, 2019, 07:33:37 AM
The picture 2 is your instance?
Title: Re: BUG? Apply prefab, drag applied prefab to scene = They are different
Post by: miguelfanclub on September 30, 2019, 11:46:19 AM
Yep
Title: Re: BUG? Apply prefab, drag applied prefab to scene = They are different
Post by: Padenlee on September 30, 2019, 03:17:38 PM
I find that I have to save the scene when editing prefabs with FMS's to have some changes take effect at times (No reason/pattern I can detect except it only seems to take effect on "older" prefabs, ones that have been reworked/edited a few times). I have a habit of always Ctl-S'ing before running my games to make sure changes take effect. I find that the actions with XML Datamaker are notorious for not having their prefab values keep unless I save after changing.
Title: Re: BUG? Apply prefab, drag applied prefab to scene = They are different
Post by: Broken Stylus on October 02, 2019, 04:56:14 AM
So the instance decided to target a different GameObject on its own? Sure it's not a misclick? Are all instances having the same issue?
Title: Re: BUG? Apply prefab, drag applied prefab to scene = They are different
Post by: djaydino on October 02, 2019, 05:48:48 PM
Hi.
When i made the gamejam game, i noticed some issues as well when changing variables in the prefab.
Try saving and restarting unity after saving.

This was with unity 2019.2 and playmaker beta tho.