Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Tangled Rays on October 01, 2019, 01:04:15 PM
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Hey all, my game has lots of conversations in it that are set in different scenes (Fungus asset). Previously it was working fine but I have updated everything to the latest versions and now the action doesn't seem to be finding the specified spawn point, the character appears at the start position instead (Corgi asset). I am not getting any errors to do with this at all, both in PlayMaker and the console. Is this a known issue or is anyone else having the same problem?
My FSM is set to activate when the conversation scene disables and works fine for levels with only one spawn point or even if I send it to the LoadingScene, but is not positioning my player character correctly. Any ideas? Thanks for any help :)
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Hi.
Sorry i do not have these assets, but from what i understand, the start position is set with Corgi asset or are you using playmaker actions for it?
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Heya :) Corgi sets the start position, I upgraded to version 6. I'm wondering if something was changed between versions.
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Hi.
Have you asked on their unity thread on the unity forums?
https://forum.unity.com/threads/released-corgi-engine-complete-2d-2-5d-platformer-new-v6-0-game-feel-cinemachine-and-more.286289/page-122
as it looks like the issue is with the Corgi Asset
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Heya, thank you for having a think about this, I'll go ask there, cheers!