Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: Silicon Power on November 14, 2019, 05:48:08 PM

Title: How can I load all game objects of an asset bundle instead of loading by name?
Post by: Silicon Power on November 14, 2019, 05:48:08 PM
Hey guys. I know there is an action to load GameObject by name from an asset bundle but what If there is 50 models ans I don't have the name of all? Is there something like Resource Load All action?

Is that possible to load all objects of an AssetBundle inside an Array?
Title: Re: How can I load all game objects of an asset bundle instead of loading by name?
Post by: Silicon Power on November 14, 2019, 05:52:51 PM
Or is that possible to get something like get next child/get next Array action to get all GameObjects inside an AssetBundle? So then we can get and store all objects by this method.
Title: Re: How can I load all game objects of an asset bundle instead of loading by name?
Post by: jeanfabre on November 15, 2019, 02:44:03 AM
Hi,

I don't think you can actually. been googling, but I haven't found anything on that. I think it's meant to be loaded and content should be expected by the app.

 maybe you could create a manifest file that contains what is in this bundle?

Bye,

 Jean