Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Rexx on August 21, 2012, 02:30:20 AM
-
So am I just not understanding how to use the curve float?
Am I wrong in thinking that these 2 situation should produce the exact opposite results? I want to make a curve that inverts the values from the first one, but no matter how I arrange the numbers I cant get it to do it. It keeps giving a messed up of version of the output.
Curve Float 1
Float Variable = "Size Internal"
From Value = 0
To Value = 1
Anim Curve = "A linear curve from 0 to 1"
Calculation = "Multiply Value"
Time = 5
Speed = None
Delay = None
Ignore Curve Offset = false
Real Time = false
Curve Float 2
Float Variable = "Size Internal"
From Value = 1
To Value = 0
Anim Curve = "A linear curve from 0 to 1"
Calculation = "Multiply Value"
Time = 5
Speed = None
Delay = None
Ignore Curve Offset = false
Real Time = false
I've just swapped the from and to value and left everything else the same. The only problem is that when I run the second one, I get a curve that starts at a value of 0 and bows up for a bit and sinks to 0 again. I must have the idea on how to use this wrong. I just want to invert the value curve from the first one.
-
Hi,
could you share a package with this and I'll have a look,
bye,
Jean
-
I just wanted to add to this admittedly old topic that I've had problems with curve float too.
I wanted a transition from a variable set to 60, to a variable set to 30 and was storing the curve float in a global variable. No matter what curve I tried or what type of calculation, time or speed I could only get it to go to up 90 rather than down from 60 to 30.
I used the same settings (well as a close as possible) in an ease float and it works fine. I don't really need a curve for what I want but I thought I should mention this irregularity.
-
Hello Playmaker Crew!
I'm having the same difficulties with Curve Float. No matter how i tweak it's properties, I never get a result even close to what I need.
Maybe you could make a tutorial or something.
Thanks!
-
I'm also having very unreliable results with curve float.
1. It always animates my float in a very linear way, ignoring my curve entirely (even a simple ease in east out with only 2 keys, start and end).
2. It never ends on the value I specify in my 'To' field. Each time it runs my float ends on a different value. I'm not using any variables- I'm directly specifying the start and To values just to keep it simple. This happens no matter the 'Calculation' Method I use, 'none' or 'add to value'.
Not sure if there are some bugs with it, or if I'm just misunderstanding how to use it.