Playmaker Forum

PlayMaker Help & Tips => VR Help => Topic started by: zombie_farm on December 01, 2019, 03:14:24 PM

Title: Oculus Quest example scene controllers broken
Post by: zombie_farm on December 01, 2019, 03:14:24 PM
I know that the latest oculus sdk changed the way they did tracking/controllers/sideloading so I dug around and found that 1.38 was the last version they were still doing in an original way. I pulled that ver in and now I only get one controller. (expected.. progress? I guess)

After digging some more I found that the was its writing the apk there needs to be a "ManifestRequirementsOverride" file to set a var to true.

Has anyone else run into this problem?
This was for unreal but same problem

https://forums.unrealengine.com/development-discussion/vr-ar-development/1646304-oculus-quest-update-controllers-broken
Title: Re: Oculus Quest example scene controllers broken
Post by: tcmeric on December 02, 2019, 12:53:26 AM
Hi,

You may need to contact the person who you bought the package from, as they can probably help you best.

Also maybe on the regular unity forums, as there may be people more familiar with these small details of quest.
Title: Re: Oculus Quest example scene controllers broken
Post by: zombie_farm on December 02, 2019, 08:28:31 AM
Good call, Thanks!