Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: NvdS on December 04, 2019, 02:31:22 PM
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I ran into an issue with the iTween Scale By action...
I'm placing clones of an object with an FSM attached to it. I'd like to animate this object. If I use the simple Set Scale action on 2 states that loop (scale up & scale down) the scaling works fine (but this looks horrible). When I use the iTween Scale By action the clone objects don't animate. They're only placed at a 'random' scale...
What am I missing? Anyone?
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hi,
on the image i can see that time is 0.
that is probably the issues as it does the tween in 0 sec