Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: TommyA on August 23, 2012, 02:27:00 AM
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Hi
I have two scenes.
One scene is menu and another is game scene.
I made menu scene by Playmaker. (action works fine)
Game scene is made by C# code.
There is global variables in menu scene which made by Playmaker. (character stat value)
I need use this variables in game scene (C# code)
How can I do that?
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Hi,
you can access global variables like so:
PlayMakerGlobals.Instance.Variables.GetFsmString("hello")
but be careful, if the variable doesn't exists, it will return the default value of the type ( for a bool it will return false)
using UnityEngine;
using System.Collections;
using HutongGames;
public class test : MonoBehaviour {
// Update is called once per frame
void Start () {
Debug.Log(PlayMakerGlobals.Instance.Variables.GetFsmString("hello"));
}
}
bye,
Jean