Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: TVISARL on January 06, 2020, 08:14:20 AM
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I must confess that I am a little lost. The situation is tthe following:
I have a Game Object A that nneds an FSM.
A has a child Game Object named B.
A has an Animator component.
B is a child of A.
B has a Box Collider component configured as a Trigger.
Purpose of the FSM :
If the player (tag "Player") enters B's trigger, set on a boolean parameter ( C ) in A's Animator. This is to start an animation, of course.
If anything other than the player enters B's trigger, do nothing.
Can you help ? Thanks in advance.
P.S : Of course, I am not asking for anything 100 % precise. What I need is a list of actions (I will work out the parameters myself) to give me a starting point. At the moment I am lost.
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As usual, I've made an ass of myself.
For some reason, the "Trigger Event" action had escaped me...