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PlayMaker News => General Discussion => Topic started by: ToungNCheekGames on February 01, 2020, 10:15:04 AM

Title: Temporarily connect a smaller RigidBody while rotating a larger object[SOLVED]
Post by: ToungNCheekGames on February 01, 2020, 10:15:04 AM
Greetings! I currently have a physics conundrum that's been preventing progress on my project

Currently, I'm attempting to make an object stay in its current position on a rotating cube.

I currently have a large rigidbody cube that acts as the center of gravity for the scene and a player sphere also a rigidbody and controlled by keyboard and Add Force Commands. when I rotate the sphere it bobs and bounces about, what I want is the sphere to stick in place to the rotating cube and move with it.

Attached video of what I currently have in unity.

Ty for the help!  ;D
Title: Re: Temporarily connect a smaller RigidBody object while rotating a larger object
Post by: ToungNCheekGames on February 01, 2020, 11:27:54 PM
Figured it out my self.  8)
Title: Re: Temporarily connect a smaller RigidBody object while rotating a larger object
Post by: cel on February 05, 2020, 03:44:12 AM
could you share your solution please?