Playmaker Forum

PlayMaker News => Work In Progress... => Topic started by: hg2games on April 06, 2020, 09:46:25 AM

Title: How can i emit a particle at a collision location?
Post by: hg2games on April 06, 2020, 09:46:25 AM
How can i emit a particle at a collision location?
Title: Re: How can i emit a particle at a collision location?
Post by: Broken Stylus on April 08, 2020, 02:29:32 PM
Get the coordinates of the collision event for example and place a particle emitter there.
Or associate a particle emitter to the prefab you might be using and have this emitter either be activated as a game object, and launch particles on awake, or let it already be active but silent and use an action that plays the shuriken system on this emitter.
Use global coordinates for the particles too, it could avoid having the particle "cloud" follow whatever object generated the collision in the first place.