Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Artoo on April 25, 2020, 12:25:55 PM
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I´m trying to create joints for my car´s frame that get progressively more bouncy as the frame takes damage.
I´m using Configurable Joints, I´ve experimented with setting Angular X & YZ drive properties, which works, but I cannot change their properties in the game.
Any advice how to do this? :(
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Ah damnit, I cannot seem to be able to set properties for Twist/Swing limits in Character Joints either. :L
Anyone has any idea how to edit those in runtime? It would help with my damage system
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Hi.
Did you have a look on the Ecosystem (https://hutonggames.fogbugz.com/default.asp?W1181) ?
Maybe you can find some actions there
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I did, but there are no actions for that :(
EDIT:
Wait, I updated the ecosystem browser and now I can find something that can maybe help
oops :o
ANOTHER EDIT:
Yes! I can make this happen with the Set Character Joint Limits & Set Character Joint Drives actions!
Silly me, but I thought updating the browser does not update the action library ;)