Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: Artoo on April 25, 2020, 12:25:55 PM

Title: How to create and adjust joint "bounciness" in game?[SOLVED]
Post by: Artoo on April 25, 2020, 12:25:55 PM
I´m trying to create joints for my car´s frame that get progressively more bouncy as the frame takes damage.
I´m using Configurable Joints, I´ve experimented with setting Angular X & YZ drive properties, which works, but I cannot change their properties in the game.
Any advice how to do this?  :(
Title: Re: How to create and adjust joint "bounciness" in game?
Post by: Artoo on May 30, 2020, 08:10:56 AM
Ah damnit, I cannot seem to be able to set properties for Twist/Swing limits in Character Joints either. :L
Anyone has any idea how to edit those in runtime? It would help with my damage system
Title: Re: How to create and adjust joint "bounciness" in game?
Post by: djaydino on May 30, 2020, 11:32:00 AM
Hi.
Did you have a look on the Ecosystem (https://hutonggames.fogbugz.com/default.asp?W1181) ?
Maybe you can find some actions there
Title: Re: How to create and adjust joint "bounciness" in game?
Post by: Artoo on May 30, 2020, 01:14:49 PM
I did, but there are no actions for that  :(

EDIT:
Wait, I updated the ecosystem browser and now I can find something that can maybe help 
oops :o
ANOTHER EDIT:
Yes! I can make this happen with the Set Character Joint Limits & Set Character Joint Drives actions!
Silly me, but I thought updating the browser does not update the action library  ;)