Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: Yanifska on April 25, 2020, 03:52:32 PM

Title: Making an AI with Playmaker
Post by: Yanifska on April 25, 2020, 03:52:32 PM
Hey guys,
so I am starting to work on an enemy AI for my little project, a sidescroller.
I am wondering if there any 3rd party package (even paid) that could provide a robust and easy framework to help with this task.
I need all the classic behaviours: - Move Towards, Seek, Flee, Pursue, Follow, Patrol, Cover, Wander, Search, Within Distance, Leader Follow... it seems that all existing assets with playmaker support have discontinued.

Also I don't know how really helpful it can be as I am not sure how it would integrate with my game.

Now I would be really grateful for any advie, documentation, example and pointers to help me start this. I tried once many years ago and I remember it was the hardest bit I had to struggle with....

Thanks !
Title: Re: Making an AI with Playmaker
Post by: PlaymakerNOOB on April 27, 2020, 01:04:52 PM
Behavior Designer has easy to build AI with a visual node system.  Heard good things, but have not used it yet!
 https://assetstore.unity.com/packages/tools/visual-scripting/behavior-designer-behavior-trees-for-everyone-15277

Third Party Integrations:
- PlayMaker
Title: Re: Making an AI with Playmaker
Post by: Broken Stylus on April 28, 2020, 06:08:17 PM
Yeah, if you can spend the cash on a plugin, go for it instead of trying to rebuild something similar from scratch.