Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: P3ndragonLLC on April 29, 2020, 12:46:51 AM
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Hello,
I'm trying to follow the videos to the integrate Animator Controller state using PlayMakerAnimatorStateSynchronize such as:
Where do I find it? I have PlayMaker 1.9.0
Thanks!
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Hi,
this is available from the Ecosystem browser: https://hutonggames.fogbugz.com/f/page?W1181
search for "Animator"
(https://i.imgur.com/aRGWWNj.png)
Bye,
Jean
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Thanks!
When using Set Animator Trigger, I have an animator on the playmaker item so I Use Owner, or set the selected game object to the same object from the Hierarchy. Should I see my list of trigger parameters from the Animator Controller, or do I need to create local?
I must be missing that step in the manual, but I thought I once saw it once populate from the AC, but now everytime I try it, I just get the tool to create parameters, but even though they match the name in the Parameters, it still doesn't trigger my event. I'm sure I'm doing something wrong, but I can't tell what. (I've tested the trigger by clicking them during play and watching my event and animation run)
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I did the setup again and didn't have the issue, everything is working great now, thanks!
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Hi. I might be confused but I don't see it anymore on the ecosystem. Has it been included in a different way in Playmaker? Would it be "Sync Animator Bool To State" and same for other kinds of parameters?
I am currently setting an animator bool paramater to true in a FSM's state and False in the next (FINISHED event) to go back to my listener state.
Problem is it appears my parameter is staying to false as I go back straight away to my Listener state.
Ugly work around: add a wait .1s to let the animator read the bool(true). I feel the proper way of doing it would be with that Sync method I cannot mannage to apply.
Any comment on this?
Thanks
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Hi.
Parameters on the animator tend to be slow, so if it happens in the same frame it does not work always.
I don't know if sync will be helpful either.
You will have better success with using the 'Animator Play' action.
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Thanks for the answer.
It does seem cleaner using Animator Play.
However, doing so I endup losing my model's smooth transition from State 1 to State 2 (unless I am missing something).
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Hi.
ah yes, sorry.
our project uses sprite animations.
in stead of a wait, you could try to use a Next Frame Event.