Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: nFighter on May 28, 2020, 07:22:15 PM
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Hey there! I have an issue with a resource load action.
It works perfectly for a Game Object or Texture but didn't work for Object.
I have a PlayableAsset in a Resource folder and I can't load it. Instead, I got a Failure Event fired.
(of course, I checked carefully all the names, path, variables, etc)
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Hi.
I googled a bit and i don't think you can use resources load for this :
https://forum.unity.com/threads/set-playabledirector-bindings-from-script.487337/
when i search the Ecosystem using 'PlayableDirector' i found several actions.
I think you need to use the 'Set Playable Director Generic Binding'
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Oh, I see... That was my plan to use Set Playable Director Binding, but I have a lot of playables and I need a way to find the proper one to load. I thought I will load them from resources and choose by name but seems like I need some kind of a database to store the playables
To be honest I didn’t find any mentions why playables can’t be loaded from the resources. They are objects, objects can be loaded from resources... Not a problem, I’ll make a workaround, but I feel confused :D