Playmaker Forum
PlayMaker News => General Discussion => Topic started by: Handrews on August 23, 2020, 08:19:07 AM
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Hello!
I recently created a mobile game and i want to use the action "Unity Ads Show Ad", but it dosent work at all, when i press the button the state get stuck in the action box and doesn't show anything.
I will attach an screenshot of the fsm and the action.
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Hi.
Did you do the unity ads setup
its possible that this not work in editor, only in build
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setup? i activated the ads in services and downloaded a package.
I just tried and its not working in build neither.
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Hi.
Sorry its been 5 year ago that i did something for mobile.
Before id stuff etc had to be set up, but i believe that it was for google ads.
but as i said its possible that it only works in build Android/ios
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Then i need someone that know how to setup the ads for iOS and why the action is not working.
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Hi.
Have you tried in a buid?
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Yes, it doesn't work.
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Hi.
Did you do Unity Ads Initialize before the show ads?
There is a Sample package on the Ecosystem (https://hutonggames.fogbugz.com/default.asp?W1181) called 'Play Maker Unity Ads Basic'
Maybe that can help.
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I tried to use Unity Ads Initialize in the first state, but the result is the same...the action gets stucked, doesn't send any event nor show any ad.
I used the game id that the ads service provides.
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I tried in a fresh project with the sample of Ecosystem and its the same...the action get stucked and the text is "Show Ad Attempt"
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I also having the same issue, action get stuck and the text is "Show Ad Attempt".
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Someone knows what is going on with this? I need a solution...
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No one?
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I am having the same problem..
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Not sure about those actions, but a lot has changed in the last 5 years regarding advertising on mobile. Privacy related but as well technology wise. There is a big probability that those actions are not compatible anymore.
I suggest you use an asset like Easy Mobile Pro (https://assetstore.unity.com/packages/tools/integration/easy-mobile-pro-75476) or Mobile Ads (https://assetstore.unity.com/packages/tools/integration/mobile-ads-gdpr-compliant-102892) they both come with Playmaker Actions and are very 'easy' to setup and already come with GDPR/CCPA solutions.
Also remember that on iOS the SKANetwork is needed very soon, so you will have to be ready for that too.
Otherwise you can as well write your own ads manager if you have some simple c# skills and just follow the setup of any individual ad provider. I suggest you look at Admob for example.
But as said, it's best just to go with one of those assets and call it a day.
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Maybe this thread could go in Unity Services?