Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: Krauser1129 on September 18, 2020, 01:56:52 AM

Title: Turret won't go back to looking forward after killing its target.
Post by: Krauser1129 on September 18, 2020, 01:56:52 AM
Any advice how to use the transform actions to go back to looking forward?
Title: Re: Turret won't go back to looking forward after killing its target.
Post by: djaydino on September 18, 2020, 02:34:11 AM
Hi.
Can you give more information on your setup pls.

it very hard to know what's going on without it :)
Title: Re: Turret won't go back to looking forward after killing its target.
Post by: Krauser1129 on September 18, 2020, 03:06:31 AM
I have an FSm on my turret that raycats, compares the hit target to tag "enemy" If it's true, it tells its firing FSM to engage, constantly spawning rounds at regular intervals. Then my turret looks at the target while firing. Once there is no target, my turret stops firing but keeps looking where the enemy last was instead of forward.
Title: Re: Turret won't go back to looking forward after killing its target.
Post by: djaydino on September 18, 2020, 05:34:44 AM
Hi.
Set a empty object as default position to look at.


When no enemy in sight set that object to look at
Title: Re: Turret won't go back to looking forward after killing its target.
Post by: Krauser1129 on September 18, 2020, 06:05:27 AM
That's so simple I feel like an idiot. I've been hitting this game hard for three days lol thank you so much