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PlayMaker Help & Tips => PlayMaker Help => Topic started by: tyrot on October 19, 2020, 06:01:50 PM

Title: global transition UNDO bug - horror!
Post by: tyrot on October 19, 2020, 06:01:50 PM
this is what i do
1- i have global events - GE01 and GE02
2- i add this GE01 as global transition to a state
3- I replaced the same global transition to GE02
4- I pressed UNDO
5- It reverts back to GE01
6- HORROR - ALL the GE02 events became GE01 in event browser and other 40 states.. ! So UNDO is just deleting GE02 in every state and replace with GE01 - thi

I tried several times - it is same every time. So be careful when you UNDO global transition changes.

but weird thing is - when you close and open the project - your GE02 events there .. interesting ..

Title: Re: global transition UNDO bug - horror!
Post by: djaydino on October 20, 2020, 05:37:08 AM
Hi.
I can confirm this issue.
Best is to restart unity after 'undo' if you have global variables affected during undo.

I hardly use globals and if i do they only target Game Objects

(https://i.imgur.com/8INbwOz.png)