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PlayMaker News => PlayMaker Announcements => Topic started by: Torito on January 06, 2021, 06:57:22 AM

Title: Rotating cubes
Post by: Torito on January 06, 2021, 06:57:22 AM
Hello, I have two cubes. I want to rotate cube number one in the Y axis and would like cube number two to follow cube number one's rotation at half speed in the X axis. Could someone kindly let me know how to achieve this in Playmaker?
Title: Re: Rotating cubes
Post by: LuminRabbit on January 26, 2021, 07:45:49 PM
You could have an FSM on the main cube and set its rotation in the Y with a variable.

Then on the second cube do a Get FSM Float, to get the rotation from the first Cube then divide it by 2 except this time put the variable in the X (the one you created from the get FSM Float)..

This way the first cube could rotate at a speed of 20 and the second cube could rotate at a speed of 20 divided by 2 = 10.

Also I believe you are posting in the wrong forum section.