Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: gregacuna on January 20, 2021, 05:39:25 AM
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Hey All...
I'm having this strange problem where I set breakpoints in an FSM, but at runtime the FSM runs so fast I can't see what is happening, doesn't stop at the breakpoints and just loads the next scene which is the end of the state machine.
I'm using Unity 2019.4.15 with Playmaker 1.9.0.