Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: Gua on January 27, 2021, 06:09:36 PM

Title: FINISHED gets triggered in run FSM when it shouldn't
Post by: Gua on January 27, 2021, 06:09:36 PM
Playmaker 1.9.1.p1
Unity 2018.4.30

This was working fine in older version of playmaker. In this case finished transition gets triggered when it shouldn't. I didn't find minimum number of steps to reproduce it. So I've made a simple project, where it happens. Just set ShotBool to true, then back to false to trigger issue. Link to test project has been sent to Alex PM.

Title: Re: FINISHED gets triggered in run FSM when it shouldn't
Post by: Alex Chouls on January 27, 2021, 06:48:10 PM
Thanks! I'll take a look at the project.