Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: playmakertester on February 12, 2021, 07:18:37 AM
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Hello there.
I'm using Nav mesh Move Towards with an Enemy that is chasing a Player. When I place one or more Enemies, some of them behave as if they pause when moving.
1. Why does this happen?
2. Is there any way to avoid this and make all Enemies chase the Player smoothly?
If you have any advice, please let me know.
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please make a video of your project so we can see it clearly
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Thank you.
It seemed to be a problem with my PC specs.
If it happens again, please let me know.
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Hi.
Its also best to test performance in builds as unity/playmaker/other assets can give lag to the gameplay.
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Its also best to test performance in builds as unity/playmaker/other assets can give lag to the gameplay.
Thanks, Can I ask what "unity/playmaker/other" exactly meaning?
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unity uses resources when you play, to make your game play in the editor.
Playmaker and other assets can slow down as well when visible (inspector and asset windows) due to unity refreshing them.
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Got it! Thanks lot