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PlayMaker Help & Tips => PlayMaker Help => Topic started by: playmakertester on February 12, 2021, 07:18:37 AM

Title: Nav mesh Why does the enemy character pause when moving in Move Towards?
Post by: playmakertester on February 12, 2021, 07:18:37 AM
Hello there.
I'm using Nav mesh Move Towards with an Enemy that is chasing a Player. When I place one or more Enemies, some of them behave as if they pause when moving.

1. Why does this happen?
2. Is there any way to avoid this and make all Enemies chase the Player smoothly?

If you have any advice, please let me know.
Title: Re: Nav mesh Why does the enemy character pause when moving in Move Towards?
Post by: blackant on February 12, 2021, 10:12:59 AM
please make a video of your project so we can see it clearly
Title: Re: Nav mesh Why does the enemy character pause when moving in Move Towards?
Post by: playmakertester on February 14, 2021, 04:03:23 PM
Thank you.
It seemed to be a problem with my PC specs.
If it happens again, please let me know.
Title: Re: Nav mesh Why does the enemy character pause when moving in Move Towards?
Post by: djaydino on February 15, 2021, 09:39:56 AM
Hi.
Its also best to test performance in builds as unity/playmaker/other assets can give lag to the gameplay.
Title: Re: Nav mesh Why does the enemy character pause when moving in Move Towards?
Post by: playmakertester on February 16, 2021, 07:08:34 AM
Its also best to test performance in builds as unity/playmaker/other assets can give lag to the gameplay.

Thanks, Can I ask what "unity/playmaker/other" exactly meaning?
Title: Re: Nav mesh Why does the enemy character pause when moving in Move Towards?
Post by: djaydino on February 16, 2021, 07:11:26 AM
unity uses resources when you play, to make your game play in the editor.
Playmaker and other assets can slow down as well when visible (inspector and asset windows) due to unity refreshing them.
Title: Re: Nav mesh Why does the enemy character pause when moving in Move Towards?
Post by: playmakertester on February 16, 2021, 01:20:31 PM
Got it! Thanks lot