Playmaker Forum
PlayMaker Feedback => Action Requests => Topic started by: Broken Stylus on March 26, 2021, 02:43:30 PM
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Hi,
Is there a way to have an updated Sequence Event action that does this:
1. On first run, saves the list of events in an array
2. Provides the quantity of events*
3. Lists the coming event to fire?
4. Allow for skipping the sending (bool)
* that's something a 'get array length' could cover but I see 'State.Transitions.Length' could already do this within the action.