Playmaker Forum

PlayMaker Updates & Downloads => Share New Actions => Topic started by: ch1ky3n on April 17, 2021, 08:32:38 AM

Title: BTAGGED actions
Post by: ch1ky3n on April 17, 2021, 08:32:38 AM
https://assetstore.unity.com/packages/tools/integration/btagged-176528#description

This is one of the best tag systems around.
Title: Re: BTAGGED actions
Post by: djaydino on April 17, 2021, 09:40:33 AM
Hi.
Thanks for the actions.

Maybe you could contact the owner of the asset and he could add the actions to his asset to officially support PM

if not, bump me in a few weeks so i can add it to the Ecosystem.

I have not test them as i do not own the asset.
So if someone peeps have this asset, pls have a go with the actions :)
Title: Re: BTAGGED actions
Post by: ch1ky3n on April 17, 2021, 02:36:46 PM
Hi djay,

I did leave some notes on my review at the asset store. Just wanted to contribute some stuff for the communities  :)

It should work fine, Cuz i used the asset for my project and there is no problem so far
Title: Re: BTAGGED actions
Post by: Lane on April 18, 2021, 10:28:22 AM
Sorry, I accidentally removed the attachment. Haven't had my coffee yet. :-[
Title: Re: BTAGGED actions
Post by: Maart on April 20, 2021, 05:07:18 PM
Where are the actions? Link?
Title: Re: BTAGGED actions
Post by: ch1ky3n on May 06, 2021, 12:30:06 PM
Found a bug on HasTag action and fixed it
Title: Re: BTAGGED actions
Post by: Timboc on September 24, 2021, 05:34:08 AM
Hey folks,

I realise I'm a bit late to this but I'm the author of BTagged and just wanted to say a big thank you for putting these Actions together.

I confess I don't have familiarity with Playmaker but I am going to ahead and include these actions in the package in the hopes it helps future users.
Many thanks again!
Title: Re: BTAGGED actions
Post by: EpicMcDude on September 27, 2021, 02:10:39 PM
Hey folks,

I realise I'm a bit late to this but I'm the author of BTagged and just wanted to say a big thank you for putting these Actions together.

I confess I don't have familiarity with Playmaker but I am going to ahead and include these actions in the package in the hopes it helps future users.
Many thanks again!

Wow, good stuff! I'm super intrigued by this asset now.

Thanks ch1ky3n!
Title: Re: BTAGGED actions
Post by: Fat Pug Studio on September 30, 2021, 08:27:50 AM
Sounds like a great tool, i've been crying for multi tags since i first laid my hands on unity. I hope it's light on overhead.
Title: Re: BTAGGED actions
Post by: Timboc on September 30, 2021, 11:57:32 AM
Just wanted to chirp in and say performance was really important to me. You can read (probably way too much detail) about it here:
https://forum.unity.com/threads/released-btagged-guids-per-gameobject.962844/#post-6510483
Take away: largely gc-free & 1000 calls to BTagged.Find(aTag).GetFirstGameObject() takes ~0.15ms on my machine.

One of my users was pretty surprised it seems to be faster than looking up directly from a hashmap. Not sure what overhead playmaker actions add but hopefully pretty minimal!

Thanks for the interest! Let me know if any other questions.